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Sim racing ·Sim racers on any rig

Speed tracking in sim racing: the speeds that matter

Most sim racers know their top speed and not much else about how fast they actually go. The lap is won in the speeds you never see on a straight: how fast you arrive at a corner, how slow you get in the middle of it and how soon you are back on the power. This is how to track the speeds that matter, why top speed is a poor guide, and how to read a speed trace against a faster lap.

· 9 min read · Checked against StintLab 2026

The short answer
  • Track four speeds per corner: entry, minimum, exit and — last — top speed down the next straight.
  • Minimum speed is the most telling single number: a few km/h there are paid for until the next braking zone.
  • Top speed misleads: it moves with exit speed, slipstream, DRS and wing level as much as with driving.
  • Compare speed by distance, against a faster lap of the same car and track, and the gap points at the corner.

What speed tracking means

A speedometer tells you one number at a time. Speed tracking keeps all of them: the car's speed recorded every few metres, all the way round the lap, and drawn as a line with distance along the bottom. That line is the speed trace, and it is the top panel of almost every telemetry tool, from an F1 team's screens to the broadcast comparisons you see on TV.

Read from left to right, a speed trace is the circuit drawn in speed. The peaks are the ends of straights, the dips are corners, and the shape of each dip is how you drove that corner: the steep fall is the braking, the bottom is the slowest point, and the climb out is the exit.

A whole lap of the demo circuit, two laps on one distance axis. The target lap is cyan; your lap is orange. Most of the lap the lines sit on top of each other.

The four speeds worth tracking

  • Entry speed — how fast you are going where the braking starts. On most corners it is just your speed at the end of the straight before.
  • Minimum speed — the slowest point of the corner, usually near the apex. It is the number most worth watching: brake too much and you have thrown away speed the corner could have carried.
  • Exit speed — how fast you come out. It sets your speed down the whole of the next straight until both cars reach their top speed.
  • Top speed — the fastest point of the straight. It is the last to look at, for the reasons below.

Here are the braking zones of the demo lap, the faster target lap against a slower one, with entry and minimum speed side by side. Every figure was computed by StintLab's own analysis code from synthetic demo laps:

Braking atEntry · targetEntry · yoursMinimum · targetMinimum · yoursMinimum gap
500 m305 km/h304 km/h88 km/h78 km/h-10 km/h
1,640 m320 km/h320 km/h115 km/h114 km/h-1 km/h
2,440 m320 km/h320 km/h140 km/h130 km/h-10 km/h
3,300 m308 km/h307 km/h127 km/h126 km/h-1 km/h
4,240 m320 km/h320 km/h150 km/h140 km/h-10 km/h

The entry speeds are within a km/h or two everywhere: both laps arrive at every corner equally fast. The difference is at the bottom of the corners, where the slower lap is 10 km/h down in three of them. That is the whole story of the gap, and top speed would never have shown it.

Why top speed tells you less than it seems

Top speed is easy to brag about and hard to learn from. On any straight it depends on:

  • The corner before. Leave a corner 10 km/h down and you are slower all the way down the straight, so a low top speed is often a corner problem, not a straight-line one.
  • The setup. Less wing means more top speed and less grip in the corners. A car trimmed for the speed trap can be slower over a lap.
  • Other cars. A slipstream or an open DRS flap adds speed that has nothing to do with how you drove.

So use top speed as a check, not a target: if two laps have the same setup and no tow and one is still slower at the end of a straight, look at the exit of the corner before it.

Reading a speed trace against a faster lap

Overlay your lap on a faster one, by distance, and look for where the lines part. Here is the first corner of the demo lap, braking at 500 m:

The 380–1,000 m stretch. The same entry speed and the same brake point, but a deeper dip — 10 km/h lower at the slowest point — and the slower lap stays below the faster one until well down the next straight.

Three patterns cover most of what you will see:

  • A deeper dip — you slowed the car more than the corner needed. Brake a little less, or release the brake more gradually into the turn.
  • A dip in the wrong place — your slowest point comes earlier or later than the faster lap's, usually a sign of a different line or turning in at a different point.
  • A slower climb out — the same minimum speed but a shallower exit: the throttle came in later or more gently.

The delta under the speed trace confirms what it cost: it climbs wherever your speed line sits below the other one. From the brake point to 900 m this one corner costs 0.621 s — more than any other stretch of the lap, with the same brake point on both laps. That is why the slowest point of a corner is often worth more than a later brake point. The full method is in Compare two laps.

Speed tracking in StintLab

StintLab records speed with every trace sample of every lap you drive in F1 25 and Assetto Corsa, on your own Windows PC:

  • The speed panel of every lap comparison, in km/h, with both laps on one distance axis and the readout following your cursor.
  • Entry and minimum speed for every braking zone, with the gear at the slowest point — see Braking points.
  • A top speed for every lap. In F1 25 this is the game's own speed-trap reading; in Assetto Corsa, which has no speed trap, it is the highest speed in the lap's samples.

Questions

What is speed tracking in sim racing?

Recording the car's speed all the way round the lap, not just its top speed, so you can see how fast you went into each corner, how slow you got in the middle and how quickly you came out. The result is a speed trace: speed plotted against distance round the lap.

Is a higher top speed always better?

No. Top speed depends on how fast you left the corner before the straight, on slipstream, on DRS and on how much wing the setup runs. A car trimmed for top speed can be slower over a lap because it is slower through the corners.

Which speed matters most for lap time?

Usually the minimum speed in a corner and the exit speed after it. A few km/h lost at the slowest point of a corner is carried all the way down the next straight, which is why time lost on a straight is often decided in the corner before it.

Why plot speed against distance instead of time?

Because two laps of different length in time still cover the same metres of track. On a distance axis every corner sits at the same place on both laps, so the traces line up and the difference between them is the difference in how each corner was driven.

Does StintLab record speed?

Yes. It keeps the car's speed with every trace sample of every lap in F1 25 and Assetto Corsa, draws it as the speed panel of a lap comparison, and lists entry and minimum speed for every braking zone and a top speed for every lap.

Braking points · Compare laps

PIT LANE ·StintLab 2026 edition

Read your own laps like this.

StintLab records every lap you drive in F1 25 and Assetto Corsa on your own Windows PC and builds the charts on this page from them — the overlay, the braking table, the practice plan, the season record.

  • $19.99 USD, once — no subscription
  • No account, nothing uploaded, no licence server
  • Windows 10 & 11, F1 25 (both formats) and Assetto Corsa